118
Abuna et al. (2026)Ethiopia
Upper sec.
Three-group quasi-experiment; 150 grade-10 students (IBVLE 45, IBPLE 49, IBNLL 56)
Virtual lab vs physical lab vs non-lab
Inquiry
Cognitive
Inquiry-based virtual lab (IBVLE) produced the largest gains in mechanics understanding
191
Adimayuda et al. (2025)Indonesia
Higher ed.
Convergent parallel mixed methods; 22 first-semester undergraduates (14 male, 8 female)
PhET + video + AI-assisted reflection tool (T-MORE)
Reflective inquiry
Cognitive
McNemar test significant; high-category reduction of momentum–impulse misconceptions
309
Alabidi et al. (2023)United Arab Emirates
Upper sec.
Pretest–posttest quasi-experiment; 90 grade-11 students (experimental 45, control 45)
Computer simulations
Inquiry
Cognitive
Large effect sizes on conceptual understanding of Newton's second law (d = 2.10 female; d = 2.94 male)
182
Alstein et al. (2026)Netherlands
Upper sec.
Lesson study; 42 pre-university students (28 grade 12 at school A; 14 grade 11 at school B)
Special-relativity simulation environment
Simulation-based inquiry
Cognitive
Simulations surfaced and sharpened cognitive conflict; interpreting relativistic behaviour of light remained difficult
164
Auliya et al. (2025)Indonesia
Upper sec.
R&D (4D, through the Develop stage); 42 students at a state upper-secondary school in Bandar Lampung, 2 teachers, 6 experts
Phyphox-integrated e-worksheet
PBL
Collaborative
Media feasibility 88.7% and content 93.3%; practicality 93.0–95.2%; effectiveness not yet tested
925
Bahtiar et al. (2022)Indonesia
Lower sec.
One-group pretest–posttest pre-experiment; 30 grade-IX students, MTs Hidayatullah Mataram
PhET (static electricity)
Discovery learning
Cognitive (sci. literacy)
Female students' scientific literacy (80) exceeded that of male students (77.95)
451
Banda and Nzabahimana (2023)Malawi
Upper sec.
Quasi-experiment; 280 students (control 136, experimental 144)
PhET interactive simulations (oscillations and waves)
Simulation-based learning
Cognitive; Affective
PhET group outperformed on motivation and academic achievement
464
Ben Ouahi et al. (2024)Morocco
Lower sec.
Three-group quasi-experiment; 166 students aged 13–15 from 6 classes (RL 58, VL 56, RL+VL 52)
Real lab, virtual lab, and their combination
5E learning cycle
Cognitive
The RL+VL combination produced the most substantial gains in electricity learning outcomes
430
Castillo-Salazar et al. (2026)Spain
Upper sec.
Five-phase didactic design research; Upper-secondary students
Tangible magnetic analogy to computational simulation (quantum entanglement)
Constructivist scaffolding
Cognitive
Sequencing from concrete analogy to simulation addressed the limits of formalism-heavy approaches
105
Chen et al. (2025)China
Lower sec.
Three-group quasi-experiment; 120 grade-9 students, three intact classes
Structured virtual lab (SIVL) in a flipped classroom
Structured inquiry
Cognitive; Affective; Inquiry skills
SIVL improved achievement, inquiry skills, and both intrinsic and extrinsic motivation
418
Coban et al. (2025)Germany
Higher ed.
Experiment + eye tracking; Undergraduates in a university lab course
AR + personalised ChatGPT feedback (quantum cryptography)
Inquiry with AI-generated feedback
Cognitive; Learning process
AR visualised abstract concepts; personalised LLM feedback supported the cognitive learning process
597
Cook et al. (2022)United States
Higher ed.
Naturalistic split-design study; 35 students per section, mechanics course
Video + virtual lab simulation (remote IBLA)
Inquiry
Cognitive; Affective
Students perceived the video-plus-simulation combination as more effective than either component alone
579
Evangelou and Kotsis (2019)Greece
Primary
Randomised controlled pretest–posttest experiment; 110 grade-5 students (experimental 55, control 55; 58 boys, 52 girls)
Real vs virtual experiment (frictional force)
Experimental inquiry
Cognitive
Both modes were equally effective for building conceptual understanding of frictional force at primary level
774
Fan et al. (2018)China
Upper sec.
Quasi-experiment, four classes; 117 students and 2 teachers, Beijing
Interactive simulations (ISIA)
Inquiry
Cognitive; SPS; Affective
ISIA superior on conceptual understanding, inquiry process skills, and confidence in learning
14
Faqih et al. (2023)Indonesia
Upper sec.
R&D (ADDIE); 10 grade-11 students; 2 content experts, 2 media experts
Fisikawaii LMS: VR + gamification (GAFCC)
Inquiry-collaborative
Affective
Valid (content 85.5%; media 87.25%; student response 86.4%); learning participation increased
670
Fatmaryanti et al. (2022)Indonesia
Higher ed.
R&D (modified Borg & Gall); 54 pre-service physics teachers, 5 lecturers
Virtual-lab task model
Inquiry + social and scientific communication
Inquiry skills; Collaborative
A nine-step task model proved essential for inquiry skills and for communication
86
Fatmaryanti et al. (2024)Indonesia
Higher ed.
R&D (ADDIE) + one-group pretest–posttest DBR; Prospective physics teachers
Remote laboratory (2 experimental apparatuses)
Active and authentic learning
Cognitive
Remote-lab design improved prospective physics teachers' multiple-representation ability
223
Flegr et al. (2023a)Germany
Lower sec.
Three-condition experiment; 154 grade-7 students analysed (159 recruited)
Virtual experiment + video recording
Inquiry
Cognitive
Inquiry improved conceptual understanding; virtual+video combination did not exceed virtual alone
425
Flegr et al. (2023b)Germany
Lower sec.
Three-condition experiment; 202 students analysed (275 recruited, 11 classes, 4 schools)
Combination of real + virtual experiments
Inquiry
Cognitive
The real–virtual combination outperformed the single real experiment; sequence was not decisive
396
Ford et al. (2023)United States
Higher ed.
Classroom study (analysis of 36 lab reports); 36 lab reports, mechanics-of-materials course
Remote laboratory + home kits
Collaborative guided inquiry
Affective; Cognitive
Goal-setting agency rose from 53% to 83%; 25 distinct design approaches
595
Fuhrmann et al. (2018)United States
Upper sec.
Three-condition experiment (classes randomised); Grade-9 students
Bifocal Modelling: physical experiment + real-time computer modelling
Science inquiry
Cognitive; Metamodeling
Designing one's own model versus interacting with a given model produced different content and metamodeling outcomes
116
Fukuda et al. (2024)Canada
Higher ed.
Randomised experiment, four groups; 83 undergraduates recruited, 80 analysed after 3 outliers were excluded (M age 19)
Electric-circuit simulation + on-demand domain text
Inquiry with just-in-time prompts
Cognitive
Just-in-time inquiry prompts facilitated rule learning, moderated by prior knowledge; self-explanation guidance showed no main effect
871
Gerhátová et al. (2020)Slovakia
Primary
Two-group experiment (two-year study); 155 grade-9 students (experimental 85, control 70)
INTe-L: real, remote, and simulated experiments
Project-based
Cognitive
Project-based teaching with INTe-L was more effective than instructionist teaching
261
Gnesdilow and Puntambekar (2025)United States
Lower sec.
Quasi-experiment + reasoning analysis; 385 students analysed of 552 (physical lab 180, virtual 205)
Physical vs virtual lab (pulley)
Collaborative inquiry
Cognitive; Transfer
Ability to apply learning to a new context differed between modes; apparatus complexity affected outcomes
668
Hamed and Aljanazrah (2020)Palestine
Higher ed.
Mixed-methods quasi-experiment; 90 undergraduates (experimental 45, control 45)
Virtual experiments in a general physics lab
Inquiry
Cognitive; SPS
Virtual experiments were at least as effective as face-to-face theoretical preparation
622
Husnaini and Chen (2019)Indonesia
Upper sec.
Quasi-experiment with random assignment; 68 secondary students
PhET (pendulum) vs technology-enhanced physical lab (Camera Stopwatch, Smart Tools)
Guided inquiry
Cognitive; Affective; Inquiry skills
Virtual lab superior on difficult concepts and inquiry self-efficacy; physical lab superior on planning and refining experiments
149
Jian et al. (2024)Taiwan
Higher ed.
Experiment; 2×3 factorial ANOVA + sequential analysis; 105 undergraduates (hands-on 53, simulated 52)
Simulated vs hands-on experiment (pulley mechanics) + eye tracking
Inquiry
Cognitive; Learning process
Gaze patterns and learning processes differed between modes; effects moderated by prior knowledge
549
Karelina et al. (2022)United States
Higher ed.
Comparative survey (eight-channel flow model); Physics undergraduates, ISLE design labs
Apparatus-based vs video-based lab
Design inquiry
Affective
The video group more often occupied the worry and anxiety zones, calling for different scaffolding
336
Karim et al. (2025)Malaysia
Upper sec.
Mixed-method case study; 15 urban upper-secondary students
AR + scaffolding kit (gravitation)
Scaffolding within inquiry
Cognitive; HOT skills
Integrating scaffolding with AR improved problem solving involving mathematical calculation
665
Lämsä et al. (2022)Finland
Higher ed.
Multimodal study (video + eye tracking, ENA); Two pairs of physics undergraduates
Simulation-based environment (electrostatics, via Zoom)
Collaborative knowledge construction
Collaborative
The focus and timing of joint gaze marked the level of collaborative knowledge construction
810
Mihret et al. (2022)Ethiopia
Higher ed.
Quasi-experiment, non-equivalent comparison group; 63 second-year pre-service physics teachers, three teacher colleges
Blended lab (virtual + real)
Experimental inquiry
Affective
Blended laboratory experimentation improved pre-service teachers' attitudes towards physics laboratories
281
Mihret et al. (2023)Ethiopia
Higher ed.
Quasi-experiment, non-equivalent comparison group; 63 pre-service physics teachers (blended 16, virtual 26, real 21)
Blended, virtual, and real physics lab (electricity and magnetism)
Experimental inquiry
Cognitive (NOS)
Blended laboratory experimentation was most effective for understanding the nature of science
436
Mufit et al. (2025)Indonesia
Upper sec.
Development research + limited trial; Upper-secondary students
AR with a cognitive-conflict model + STEM integration
Cognitive conflict
Cognitive (sci. literacy)
AR-supported practical learning supported scientific literacy on Newton's law of gravitation
473
Narayanan et al. (2023)India
Higher ed.
Multi-year implementation case study; 60 undergraduates at a leading Indian technological university
ESSENCe electronics lab (staging, scaffolding, instruments)
Collaborative inquiry
Inquiry skills; Collaborative
The ESSENCe framework trained experimental research skills through scaffolding and collaboration
407
Ouahi et al. (2026)Morocco
Upper sec.
Two-group quasi-experiment; 35 students in the comparison group
Interactive simulations
5E learning cycle
Affective; Cognitive
Attitude towards physics shaped performance; interactive simulations improved both
749
Oymak and Ogan-Bekiroglu (2021)Türkiye
Upper sec.
Experiment with random assignment; 96 grade-9 students (48 per group)
Virtual vs physical manipulatives (kinematics, dynamics)
Inquiry
Cognitive; Affective
Effects equivalent; virtual manipulatives marginally advantageous because they avoid student measurement error
15
Papalazarou et al. (2024)Greece
Upper sec.
Quasi-experiment; 38 grade-3 upper-secondary students (20 vs 18)
Virtual vs physical lab (mechanics, electricity)
Inquiry
Cognitive; Affective
No significant difference between modes; attitudes equally positive
362
Pavlou et al. (2024)Cyprus
Primary
Comparative experiment across domains; Preschool children
Physical vs virtual manipulatives
Experimental inquiry
Cognitive
Haptic feedback was not always decisive; the advantage of each mode depended on the science domain
535
Puntambekar et al. (2021)United States
Lower sec.
Comparative study of group discourse; 115 grade-6 students (virtual 61, physical 54; 14 groups recorded)
Physical vs virtual lab
Collaborative inquiry
Collaborative
Virtual labs elicited more talk about predictions and variable relationships; physical labs more procedural talk
807
Puspitaningtyas and Putri (2021)Indonesia
Upper sec.
One-group pretest–posttest mixed methods; A group of upper-secondary students
Virtual laboratory on light waves
Structured inquiry
Cognitive
Mastery of wave-optics concepts improved; interference and diffraction remained difficult
90
Rizki et al. (2025)Indonesia
Upper sec.
Three-group quasi-experiment; 102 students (ESIL 35, ordinary inquiry 34, traditional 33)
EthnoVLab: ethnoscience virtual simulation + AR
Inquiry
Affective; HOT skills
ESIL group outperformed ordinary inquiry and traditional instruction on creativity and motivation
528
Roll et al. (2018)Canada
Higher ed.
Two-condition experiment; 97 undergraduates (non-directive 49, directive 48)
PhET Circuit Construction Kit
Inquiry with varied guidance
Cognitive; Affective; Behaviour
Directive guidance raised knowledge for the higher-knowledge group but suppressed their attitudinal growth
61
Saprudin et al. (2025)Indonesia
Higher ed.
Three-group experiment; 54 prospective teachers, Basic Physics Experiment I course, Ternate
AR within the URSLA framework
Inquiry (research skill development)
Cognitive; SPS
URSLA-AR group outperformed URSLA without AR and conventional instruction on science competencies
884
Sari et al. (2019)Türkiye
Higher ed.
Pretest–posttest quasi-experiment; 60 undergraduates
Virtual lab vs computer-based real lab
Experimental inquiry
Affective; SPS
Computer-based lab superior on graphing skills; attitudes and motivation equivalent
419
Sebastian et al. (2023)Indonesia
Upper sec.
One-group pretest–posttest quasi-experiment; 61 grade-11 science students from two classes
Flip-book + virtual lab simulation (optical instruments)
PBL
Cognitive
Visual representation improved; N-gain 0.828 (high category)
233
Siantuba et al. (2023)Zambia
Higher ed.
Quasi-experiment; 171 first-year undergraduates (experimental 100, control 71)
Online digital laboratory (Go-Lab)
Misconception-targeted inquiry
Cognitive
Inquiry activities designed to target misconceptions produced greater conceptual change
363
Sinensis et al. (2025)Indonesia
Higher ed.
Pretest–posttest pre-experiment; 67 pre-service physics teachers
AR-based teaching materials (modern physics) + mind mapping
Collaborative problem solving
HOT skills
Creativity increased significantly (p = 0.001; Rasch analysis and paired-samples test)
683
Taibu et al. (2021)United States
Higher ed.
Mixed methods (one-semester group project); 61 participants across two semesters
PhET in group projects
Collaborative inquiry
SPS; Affective
Large effect size on laboratory skills (d > 0.8); 88% positive responses
724
Taşlıdere (2021)Türkiye
Higher ed.
Comparative quasi-experiment; Pre-service science teachers
Simulation activities + concept-cartoon conceptual change texts
5E learning cycle
Cognitive
The 5E model with simulations and conceptual change texts both improved understanding of mechanical waves
672
Thees et al. (2022)Germany
Higher ed.
Randomised experiment, two conditions; Undergraduates (AR condition N = 49; 80% male, M age 19)
AR head-mounted display vs separate display during lab work
Hands-on inquiry + multimedia
Cognitive
Spatial contiguity through AR affected coherence formation and cognitive load
179
Tokatlidis et al. (2024)Greece
Higher ed.
Two-group quasi-experiment + ANCOVA; 152 undergraduates (136 male, 16 female; aged 19–21)
TINA-TI virtual lab vs hands-on lab (operational amplifiers)
Inquiry
Cognitive; Inquiry skills; Measurement skills
Hands-on group outperformed the virtual group (F = 9.04; p = 0.003); knowledge gains largest, then inquiry skills
740
Tsivitanidou et al. (2021)Cyprus
Upper sec.
Quasi-experiment + cluster analysis; 107 upper-secondary students
Immersive VR (special theory of relativity)
Inquiry
Cognitive; Affective
Significant interaction between conceptual gains and learners' pre-existing attitudinal profiles
194
Warkentin et al. (2026)Germany/Switzerland
Higher ed.
Design research (learners not yet tested); —
AR smartglasses (Lorentz force)
Hands-on inquiry + multiple representations
Cognitive (design)
Superimposing fields in AR linked phenomenon to representation and reduced cognitive load
348
Xing et al. (2023)United States
Upper sec.
Design-based research + learning analytics; Grade-9 students
Infrared Explorer: physical experiment + virtual environment (thermodynamics)
Inquiry with concreteness fading
Cognitive
Augmented interaction strengthened thermodynamics understanding; learning analytics mapped the process
394
Yakkou et al. (2024)Morocco
Upper sec.
Quasi-experiment; 35 students
Electrical-systems evolution simulator
Inquiry (prediction, variable control, hypothesising)
Affective; Cognitive
The simulator improved motivation and academic performance in electricity lessons
697
Yuliati et al. (2018)Indonesia
Higher ed.
Mixed methods, embedded experimental model; 34 pre-service physics teachers, Jambi State University
PhET (direct-current electricity)
Inquiry
Cognitive; HOT skills
Students using a scientific approach showed better problem-solving skills
687
Yusuf and Widyaningsih (2020)Indonesia
Higher ed.
Qualitative study through lesson-study stages; Physics Education students, University of Papua
E-learning-based virtual laboratory media
Inquiry within lesson study
Metacognitive
E-learning-based virtual lab media fostered students' metacognitive skills
322
Yusuf et al. (2024a)Indonesia
Higher ed.
R&D (ADDIE); 54 undergraduates, University of Papua
Virtual laboratory platform (Physics Fun)
POGIL
Cognitive; Acceptance
Media effective and practical; experimental capability improved in remote and underserved regions
108
Yusuf et al. (2024b)Indonesia
Upper sec.
Quantitative survey (SEM; TAM–TRA); 136 upper-secondary students, West Papua
Mobile V-Lab (Physics Fun)
POGIL
Technology acceptance
Attitude and behavioural intention driven by perceived ease of use and subjective norm; perceived usefulness had no direct effect